EFEKTIVITAS PENGGUNAAN AUGMENTED REALITY (AR) DALAM MENINGKATKAN ATENSI BIOLOGI SISWA
Abstract
The decline in student attention in biology learning is a serious challenge because it has an impact on low conceptual understanding and overall learning outcomes. This study aims to determine the effectiveness of using Augmented Reality (AR) in improving students' biological attention. The method used is the Systematic Literature Review (SLR) by analyzing 30 articles from the Google Scholar, ScienceDirect, DOAJ, and Taylor and Francis databases published between 2019–2024. The research instrument is in the form of article analysis guidelines, while the data collection technique is carried out through screening inclusion and exclusion criteria. Data were analyzed descriptively-qualitatively. The results of the study showed that the use of AR had a positive impact on increasing student attention both in terms of cognitive, behavioral, and emotional aspects. The conclusion of this study states that AR is an effective medium for improving attention in biology learning. It is recommended that the development of AR content continues to be improved and supported by adequate and sustainable teacher training.
References
Afnan, M. Z., & Puspitawati, R. P. (2024). Exploration of biological concept understanding through augmented reality: A constructivism theory approach. JPBI (Jurnal Pendidikan Biologi Indonesia), 10(3), 1139–1147. https://doi.org/10.22219/jpbi.v10i3.36896
Aini, A. N., Prasetyowati, D., Prayito, M., Nugroho, A. A., & Ariyanto, L. (2021). Pengembangan aplikasi augmented reality menggunakan Unity. Universitas PGRI Semarang.
Aprilinda, Y., Endra, R. Y., Afandi, F. N., Ariani, F., Cucus, A., & Lusi, D. S. (2020). Implementasi augmented reality untuk media pembelajaran biologi di sekolah menengah pertama. Explore: Jurnal Sistem Informasi dan Telematika, 11(2), 124. https://doi.org/10.36448/jsit.v11i2.1591
Aripin, I., & Suryaningsih, Y. (2019). Pengembangan media pembelajaran biologi menggunakan teknologi augmented reality (AR) berbasis Android pada konsep sistem saraf. Sainsmat: Jurnal Ilmiah Ilmu Pengetahuan Alam, 8(2), 47. https://doi.org/10.35580/sainsmat82107192019
Arslan, R., Kofoğlu, M., & Dargut, C. (2020). Development of augmented reality application for biology education. Turkish Journal of Science Education, 17(1), 62–72. https://doi.org/10.36681/tused.2020.13
Ban, S., Lan, X., Li, Z., & Mao, Y. (2024). Visual attention allocation and fixation transactions in reading primary scientific literature. Journal of Baltic Science Education, 23(5), 826–853. https://doi.org/10.33225/jbse/24.23.826
Carr, S. A., Mathews, S. L., Pruneski, J. A., & Stasulli, N. M. (2024). A case study to engage students in evolutionary thinking around antibiotic resistance using the MEGA-plate experiment. Journal of Microbiology & Biology Education, 25(3), 1–5. https://doi.org/10.1128/jmbe.00039-24
Chuang, C.-H., Lo, J.-H., & Wu, Y.-K. (2023). Integrating chatbot and augmented reality technology into biology learning during COVID-19. Electronics, 12(222), 1–29. https://doi.org/10.3390/electronics12010222
Erbas, C., & Demirer, V. (2019). The effects of augmented reality on students' academic achievement and motivation in a biology course. Journal of Computer Assisted Learning, 35(3), 450–458. https://doi.org/10.1111/jcal.12350
Erwinsah, R., Aria, M., & Yusup, Y. (2019). Application of augmented reality technology in biological learning. Journal of Physics: Conference Series, 1–4. https://doi.org/10.1088/1742-6596/1402/6/066090
Hasan, A. M., Latjompoh, M., Nusantari, E., & Nurrijal. (2018). Strategi belajar mengajar biologi. UNG Press.
Hsu, H.-P., Cheah, Y. H., & Hughes, J. E. (2023). A case study of a secondary biology teacher's pedagogical reasoning and action with augmented reality technology. Education Sciences, 13(11), 1080. https://doi.org/10.3390/educsci13111080
Juwita, J., Saputri, E. Z., & Kusmawati, I. (2021). Teknologi augmented reality (AR) sebagai solusi media pembelajaran sains di masa adaptasi kebiasaan baru. Bioeduca: Journal of Biology Education, 3(2), 124–134. https://doi.org/10.21580/bioeduca.v3i2.6636
Kalana, M. H., Junaini, S. N., & Fauzi, A. H. (2020). Mobile augmented reality for biology learning: Review and design recommendations. Journal of Critical Reviews, 7(12), 579–585. https://doi.org/10.31838/jcr.07.12.104
Koumpouros, Y. (2024). Revealing the true potential and prospects of augmented reality in education. Smart Learning Environments, 11(2), 1–62. https://doi.org/10.1186/s40561-023-00288-0
Laia, W. (2023). Analisis faktor kesulitan belajar siswa dalam pembelajaran biologi di kelas XI MIA SMA Negeri 3 Lahusa tahun ajaran 2022/2023. FAGURU: Jurnal Ilmiah Mahasiswa Keguruan, 2(2), 124–135. https://doi.org/10.57094/faguru.v2i2.1033
Latifah, N., & Supena, A. (2021). Analisis attention siswa sekolah dasar dalam pembelajaran jarak jauh di masa pandemi COVID-19. Jurnal Basicedu, 5(3), 1175–1182. https://doi.org/10.31004/basicedu.v5i3.887
Liens Mariyanti Gowasa, & Opirman Waruwu. (2026). AN ANALYSIS OF FIGURATIVE LANGUAGE IN THE SONG LYRICS OF NADIN AMIZAH. Research on English Language Education, 7(2), 65-82. https://doi.org/10.57094/relation.v7i2.4628
Maili, E. A., & Akbar, M. (2023). Rancang bangun aplikasi augmented reality pembelajaran biologi pertumbuhan manusia dengan metode markerless. KONSTELASI: Konvergensi Teknologi dan Sistem Informasi, 3(2), 256–263. https://doi.org/10.24002/konstelasi.v3i2.7065
Marpaung, D. R. A. K., et al. (2024). Keanekaragaman tumbuhan berbunga (angiospermae) di Universitas Negeri Medan. Jurnal Penelitian dan Pembelajaran MIPA.
Mustaqim, I., Irwansyah, A., & Sukamto, A. S. (2018). Aplikasi media pembelajaran biologi sistem saraf pusat menggunakan augmented reality. Jurnal Edukasi dan Penelitian Informatika (JEPIN), 4(1), 1–7. https://doi.org/10.26418/jp.v4i1.24150
Oktaviani, T., & Juhana, A. (2024). Penerapan augmented reality pada pembelajaran tentang sirkulasi darah: Systematic literature review. Jurnal Sistem dan Teknologi Informasi, 12(1), 164–168. https://doi.org/10.26418/justin.v12i1.72287
Omurtak, E., & Zeybek, G. (2022). The effect of augmented reality applications in biology lesson on academic achievement and motivation. Journal of Education in Science, Environment and Health, 8(1), 55–72. https://doi.org/10.21891/jeseh.1059283
Permana, T. I., Husamah, H., Nurhamdani, M. I., Zaskia, A., Savitri, A., & Salsabila, D. A. (2024). Augmented reality in biology education: A systematic literature review. Research and Development in Education (RaDEn), 4(1), 630–652. https://doi.org/10.22219/raden.v4i1.32636
Purnamawati, P., Supriadi, S., Arfandi, A., Ponta, T., & Mukhlisin. (2021). Panduan penggunaan media pembelajaran augmented reality (AR). Universitas Negeri Makassar.
Putri, M. T., & Ferry, D. (2024). Analisis hubungan antara self-awareness dengan hasil belajar siswa pada mata pelajaran biologi. Biodik, 10(1), 54–66. https://doi.org/10.22437/biodik.v10i1.31937
Ramayanti, R., Rachmawati, N. A., Azhar, Z., & Azman, N. H. N. (2023). Langkah demi langkah systematic literature review dan meta-analysis. Rajawali Pers.
Rangkuti, A. S., & Ulfa, S. W. (2022). Analysis of the attitude and learning interest of senior high school students towards biology lesson. Jurnal Pembelajaran dan Biologi Nukleus, 8(2), 409–418. https://doi.org/10.36987/jpbn.v8i2.2927
Rumengan, A. R., Rindengan, Y. D. Y., Valentino, H., & Kainde, F. (2024). Learning media application of biology subjects based on augmented reality for high school. Jurnal Teknik Informatika, 20(3), 1–8.
Santoso, J. T. (2021). Augmented reality (AR). Yayasan Prima Agus Teknik.
Siswati, B. H., et al. (2023). Ilmu pengetahuan dan pedagogi dalam terapan serta teknologi. Akademia Pustaka.
Syahreza, M., Amelia, T., & Asikin, N. (2020). Validasi media pembelajaran biologi berbasis augmented reality pada sub materi jaringan penyusun organ tumbuhan untuk kelas XI SMA. SOJ: Student Online Journal, 1(2), 409–415.
Taim, A. A., Tiatri, S., & Tji Beng, J. (2023). Gazerecorder: Mengamati atensi pada siswa sekolah menengah atas menggunakan eye tracker. Jurnal Muara Ilmu Sosial, Humaniora, dan Seni, 6(2), 574–582. https://doi.org/10.24912/jmishumsen.v6i2.13558.2022
Tamam, B., & Fikriyah, A. (2024). The effect of students' learning motivation toward retention in biology learning using augmented reality-based media. Indonesian Journal of Mathematics and Natural Science Education, 5(1), 16–22. https://doi.org/10.35719/mass.v5i1.157
Triyono, A., Satria, M. N. D., & Muhaqiqin. (2021). Aplikasi pembelajaran biologi tentang tanaman berbasis augmented reality untuk kelas XI. Jurnal Informatika dan Rekayasa Perangkat Lunak (JATIKA), 2(1), 39–53. https://doi.org/10.33365/jatika.v2i1.710
Wikanta, W., Suharti, P., & Asy’ari, A. (2023). Development of practicum-based mobile augmented reality through the group investigation model to improve students' creative thinking. JPBI (Jurnal Pendidikan Biologi Indonesia), 9(2), 145–166. https://doi.org/10.22219/jpbi.v9i2.26316
Waruwu, O. (2025). AN ANALYSIS OF PROCLITICS AND ENCLITICS IN WEST NIAS LANGUAGE: A MORPHOSYNTACTIC STUDY. Research on English Language Education, 7(2), 53-64. https://doi.org/10.57094/relation.v7i2.4004
Wilsa, A. W., Sutikno, S., & Indriyanti, D. R. (2023). Bibliometric analysis: Augmented reality research trends in Indonesia in biology learning. Jurnal Penelitian Pendidikan IPA, 9(4), 1937–1947. https://doi.org/10.29303/jppipa.v9i4.2562
a










